These weapons also have a Special Discard, which lets you discard your weapon in front of an enemy while dealing some extra damage. these weapons vary in ability and can prove useful in certain situations, though you can only carry one at a time. While Kratos still retains the familiar Blades of Chaos, which still work really well, secondary weapons are completely thrown out the window in favor of World Weapons, which are scattered on the battlefield and dropped after defeating or removing them from certain enemies. While God of War is known for having fluid combat that gets much improved upon as the series progresses, Ascension begs to differ. Three of the Furies (from left): Alecto, Megaera, Tisiphone The game was, to put it simply, written well, but not well enough to hold up to previously-released entries in the saga. In a way, it also seems to be written as though the game was meant to be played at the start of a marathon of the games in chronological order, which, thinking about it, I think makes the story somewhat more redeemable (but not by much). The story also introduces an instant rivalry between Kratos and Megaera at the very beginning of the story, which gets explained later down the line. Dialogue over the course of the game gives many call forwards to events in chronologically-later installments, while also hinting at a particular plot twist in the first game, keeping it expertly hidden until it is spoiled for newcomers at the very end. What I can say, however, is that the writers did seem to have some sort of idea of the direction they wanted to take. Granted, I knew from the start that it was not going to be able to top the epicness of God of War III, but there didn't seem to be anything to help the audience care more about the Ghost of Sparta. The story itself, while having an interesting concept, isn't as engaging as those of other God of War games. During all of this, Kratos begins to flash back to an earlier point in time, when he had to deal with the Furies after attempting to break his oath to Ares, the God of War. As he battles Megaera, one of the Furies, across a prison inside the body of Aegaeon the Hecatonchires, Kratos also has to fend off several enemies brought forth by Megaera's parasites, including a part of Aegaeon himself. The game takes place before any of the other God of War games, starting off with Kratos escaping from being chained up by the Furies. Even then, I wasn't sure how well this game would turn out, but after playing the game I can say is that my fears about my experience were alleviated.sort of. When getting this game, I decided to go for the Collector's Edition since it came with several extras, including a 6" Kratos statue. Personally, I was worried about there being an online function in the first place, since God of War is usually known for its story and I didn't want this to be a game where story clarity was sacrificed in favor of a better multiplayer (not helped by the fact that most adverts I saw online centered on the multiplayer, including one with music that was decidedly not God of War-like). ![]() ![]() The idea behind this game is that it shows the very beginnings of Kratos' storyline while also introducing Online Multiplayer to the God of War series. Following 2010's God of War III, which saw the conclusion of Kratos' story, Santa Monica Studio developed the recently-released God of War: Ascension, with two collections released in the intervening time.
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